Release notes for build 2016.2975 through 2016.2976
Android: Fixed media.playVideo() to not restart its video when an Android TV remote control loses power.
Android: native.newVideo() and media.playVideo() now supports streaming video from servers that do not support HTTP range requests without an upper bound. (Used to display ?Can?t play the video?.)
Android: Fixed bug where native.newVideo() would restart the video when resized.
Android: Modified media.playVideo() to automatically resume playback if previously playing when returning from the screen lock. (Used to always be put in the paused state.)
Android: Fixed bug where paused native.newVideo() objects would starting playing after a suspend/resume. (Now remembers its last state.)
Android: Modified media.playVideo() to show a loading indicator while video is loading/buffering.
Android: Modified media.playVideo() to show a black background around a letterboxed video instead of the default gray gradient background.
Thu, 2016-10-20 02:20
Release notes for build 2016.2974 through 2016.2975
Windows: Modified Corona Simulator's welcome window to use the system's DPI scale factor set under "Display Settings".
macOS: Improve reliability of Simulator's device syslog for older versions of iOS
Tue, 2016-10-18 13:06
Release notes for build 2016.2973 through 2016.2974
Tue, 2016-10-18 02:19
Release notes for build 2016.2972 through 2016.2973
macOS, Windows: logically validate build.settings and config.lua when project is loaded in Simulator
Thu, 2016-10-13 04:48
Release notes for build 2016.2971 through 2016.2972
tvOS: Added wide top shelf image support through the topShelfImageWide key in build.settings. These images must be 2320x720. Fixed/removed unused gamepad profile for generic controllers.
Wed, 2016-10-12 05:58
Release notes for build 2016.2970 through 2016.2971
Thu, 2016-10-06 02:30
Release notes for build 2016.2966 through 2016.2970
macOS: fix issue with iOS builds and 'Copy to device' for some installations
Fri, 2016-09-30 02:22
Release notes for build 2016.2965 through 2016.2966
Windows: Removed VC++ v9.0 DLLs from "Corona SDK" install program. No longer used.
Thu, 2016-09-29 14:10
Release notes for build 2016.2963 through 2016.2965
iOS, Android: allow per-platform splashScreen control
Android: Fixed bug where height of multiline text objects were taller than they should have been. (Each line wrongfully added extra vertical padding to bottom of object.)
Android: Fixed possible NPE when using network.request() introduced in daily build 2016.2914, casenum 6003854
Wed, 2016-09-28 02:04
Release notes for build 2016.2961 through 2016.2963
iOS: fix issue where splash screen didn't go all the way to the edge of the screen.
Windows: Added new win32 "build.settings" option "singleInstance". Set true to allow only 1 instance of the app to exist at a time. Set false for multiple instances.
Windows: "system" events of type "applicationOpen" now provide new properties "commandLineArgs" and "commandLineDir" for single instance Win32 apps.
Windows: [Breaking Change] Win32 desktop apps are now single instance by default like Mac apps. (To enable multi-instance support, set new win32 "build.settings" option "singleInstance" to false.)
Windows: Launch arguments "..." for Win32 desktop apps now provides a "url" property if the EXE was given a command line argument containing a URL or an absolute path to a file or directory.
Windows: Fixed issue with logging window where last printed entry from a Win32 desktop app does not always gets logged.
iOS: Fixing crash when using Corona Viewer
Sat, 2016-09-24 12:22
Release notes for build 2016.2955 through 2016.2961
macOS: Move the current version of macOS supported by the Simulator to 10.12 now that Sierra has been released
Android Enterprise: Maintenance
Android: Added new Enterprise APIs to create AlertDialog.Builders using Light or Dark versions of the device default theme if possible, CoronaActivity.createDarkAlertDialogBuilder() and CoronaActivity.createLightAlertDialogBuilder().
Fri, 2016-09-23 02:12
Release notes for build 2016.2954 through 2016.2955
macOS: Fix issue where multiple arguments to a macOS Desktop app could be problematic
iOS: Fix issue which caused magenta borders when displaying the Corona splash screen in the Xcode iOS Simulator
Wed, 2016-09-21 13:41
Release notes for build 2016.2952 through 2016.2954
Enterprise: Fix issue which caused Android builds to default to showing a splash screen
Android: Fixed an issue where calling native.setActivityIndicator(false) would be ignored if called immediately after native.setActivityIndicator(false); Casenum 22863
iOS: platformName now reports "iPhone OS" on iOS 10 as well
Tue, 2016-09-20 02:55
Release notes for build 2016.2951 through 2016.2952
macOS: Fix issue with running apps in the Xcode 8 version of the Xcode iOS Simulator
Sat, 2016-09-17 02:40
Release notes for build 2016.2950 through 2016.2951
iOS, tvOS: reduce build log noise by printing a summary of files copied/excluded
Fri, 2016-09-16 02:48
Release notes for build 2016.2949 through 2016.2950
iOS, tvOS: fixed issue where codesigning would sometimes fail due to "resource fork, Finder information, or similar detritus not allowed"
Windows: When clicking "Run the App" after doing a Win32 build, Corona will now re-use the last logging window referencing that Win32 app instead of spawning a new window.
Thu, 2016-09-15 02:40
Release notes for build 2016.2948 through 2016.2949
macOS: Removed beta tag from iOS and tvOS building with Xcode 8.0.
Simulators: add missing "Borderless" skin in iPad Pro size
macOS: improve reliability of "Copy to device" option on build dialogs; add "Retry" button for when you forget to plug a device in
Wed, 2016-09-14 11:32
Release notes for build 2016.2946 through 2016.2948
iOS, tvOS: fix issue which prevented apps being submitted to the App Store
macOS: Added Back key support for Android skins in Simulator (Hardware > Back)
Wed, 2016-09-14 02:39
Release notes for build 2016.2945 through 2016.2946