Which Ad Network to choose. ?

4 replies [Last post]
yash_bookings
User offline. Last seen 1 year 40 weeks ago. Offline
Joined: 21 Jan 2013

Good morning to everyone!

Finally my first game after 6 months of development is ready to release.

But presently I am bit confused in deciding on the Ad network.

This is the homework I have done so far, any help or advice is much
appreciate.

I want to go with Admob, but carona does not support it,
Iads is supported but it does not have 100% fill rate,
inneractive is good but 70+ days payment hold period.

Please anyone can guide me in proper direction ?

Thanks,
Jan

Replies

Blue Spruce Games
User offline. Last seen 1 year 17 weeks ago. Offline
Joined: 14 Feb 2011

I use RevMob in my apps, and I would definitely recommend them. They pay you $1-$2 dollars per install (the user clicks on the ad and downloads the app), rather than by impression. They've claimed $10 eCPM (which I have yet to see), but I've gotten about $6 eCPM, which is still better than any other network I can find. Plus, they have an external library for Corona SDK, which makes it easy to work with.
Hope that helps!
Peter

yash_bookings
User offline. Last seen 1 year 40 weeks ago. Offline
Joined: 21 Jan 2013

Hi Peter,

Thanks for the reply. I also heard all good about RevMob, but
not sure whether they have banenrs ads, I think they only have
full screens.

regards,
jan

Blue Spruce Games
User offline. Last seen 1 year 17 weeks ago. Offline
Joined: 14 Feb 2011

They have both full screen and banner ads. I use both in my app, but I've found that the full screen ads drive many many more installs. But they do have banners if you want to use them.

Renato - Red Beach
User offline. Last seen 4 hours 39 min ago. Offline
Joined: 24 Sep 2012

Thanks for sharing the info Blue Spruce Games.

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