Which Ad Network to choose. ?

4 replies [Last post]
yash_bookings
User offline. Last seen 3 years 46 weeks ago. Offline
Joined: 21 Jan 2013

Good morning to everyone!

Finally my first game after 6 months of development is ready to release.

But presently I am bit confused in deciding on the Ad network.

This is the homework I have done so far, any help or advice is much
appreciate.

I want to go with Admob, but carona does not support it,
Iads is supported but it does not have 100% fill rate,
inneractive is good but 70+ days payment hold period.

Please anyone can guide me in proper direction ?

Thanks,
Jan

Replies

Blue Spruce Games
User offline. Last seen 3 years 23 weeks ago. Offline
Joined: 14 Feb 2011

I use RevMob in my apps, and I would definitely recommend them. They pay you $1-$2 dollars per install (the user clicks on the ad and downloads the app), rather than by impression. They've claimed $10 eCPM (which I have yet to see), but I've gotten about $6 eCPM, which is still better than any other network I can find. Plus, they have an external library for Corona SDK, which makes it easy to work with.
Hope that helps!
Peter

yash_bookings
User offline. Last seen 3 years 46 weeks ago. Offline
Joined: 21 Jan 2013

Hi Peter,

Thanks for the reply. I also heard all good about RevMob, but
not sure whether they have banenrs ads, I think they only have
full screens.

regards,
jan

Blue Spruce Games
User offline. Last seen 3 years 23 weeks ago. Offline
Joined: 14 Feb 2011

They have both full screen and banner ads. I use both in my app, but I've found that the full screen ads drive many many more installs. But they do have banners if you want to use them.

RedBeach
User offline. Last seen 8 weeks 3 days ago. Offline
Joined: 24 Sep 2012

Thanks for sharing the info Blue Spruce Games.

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