Logos Quiz - Corona Template now available!
This template is a fully functioning 'freemium' game and commented throughout, allowing anyone to release their own logos quiz style game by swapping in their own theme, graphics, clues etc. This was the engine used to release our successful apps Football Logos Quiz, Football Kits Quiz and Band Logos Quiz. *** YOU WILL NEED TO DOWNLOAD THE GGDATA LIBRARY AND PLACE iT IN THE PROJECT FOLDER ***
The cost is $49.99 and is available to buy here via paypal through our sell box: http://sbx.sk/A63z
The first ten people to buy can get a $10 discount by using one of these codes, please reply if you use one so I can update the thread!
*** CODES LEFT ***
0E4EAE 0E51BF
Features include:
Main Menu
Options screen
About screen
Stats screen
IAP shop
Level select screen
Main game screen
Custom keyboard
The template covers the following tasks:
Use storyboard to move between scenes
Use storyboard overlays (bring in a new scene while the current one remains underneath)
Use storyboard createScene function to draw your scene
Use storyboard enterScene function to set up the scene after drawing
Use storyboard exitScene function to clean up the scene when exiting
Use global variables to track certain key game information
Display a level select screen, with a level unlocking system
Use global functions to perform certain tasks from within any module
Save and load lua tables to JSON using the GGData library by Glitch Games
Import data from another lua module
Group common objects into display groups
Show pop-ups/windows/interstitials using display groups
Shuffle a lua table
Use multi-dimensional arrays
Create a simple progress bar using native display objects
Display grids of images dynamically
Detect and handle ‘swipe’ events
Handle touch events on multiple buttons in one function
Use transitions to move and manipulate display objects and display groups
Use an enterFrame listener to create periodic events
Implement adMediator, the native Corona Inneractive ads and revmob ads
Post to facebook wall, including use of different images depending on game state
Test whether the device is connected to the internet
Get data from an external config file stored on a server
Implement gameCenter achievements and leaderboards
Implement a custom keyboard and text input in place of native keyboard
Manipulate strings, including checking how closely matched two strings are
Implement in-app purchases through both:
A shop screen accessible through the main menu
A pop-up that appears during gameplay
Use consumable purchases to buy in-game items
Use a non-consumable purchase to upgrade to a paid version
A’ rate-me’ pop-up
Use native alerts to get user feedback or just display a message
Load sounds into a lua table and play on demand
Load and use custom fonts
Use custom parameters to control functions and re-use code effectively
Create a HUD
It also includes a pdf file with some instructions as to how it works.

Replies
yes, for sure. Please make it available
I like the idea and features it would include
Yes, I'd be interested too.
Depends on what the license is, but in general terms selling the license/source code is a good idea, the app is very good idea.
I would be interested in this as well, my kids are addicted to these types of games. Be interesting to see if they could use it to come up with something different.
Been following your latest one with interest in the UK ipad charts (think it was up to 9 last time I checked).
Dave
I'd be interested as well. It seems that it would lend itself to several opportunities.
I'm interested too.
It´s a great idea, in fact, How can I reach you, I want to talk to you about buying your app source for a proyect.
Hi there - still planning to do this, just finishing up a couple of projects and then I'll put the template together.
@info815 - you can contact me at otterstudios@hotmail.co.uk
Nick
This is nearly ready to go on sale, hopefully it will be available to buy tomorrow via Sellbox.
Now available, see the first post for details :)
Your link doesn't work.
I've had a few e-mails in addition to the post above about the link not working, very strange as it seems to have worked for others - many thanks to those people!
Here's the full link:
http://sellboxhq.com/l/A63z/Logo-Quiz-Template
To those that have downloaded, as detailed in the read me file you'll need to download the GGData library by Glitch Games and put it in the project folder for it to work - I couldn't really distribute that with the template as they have an option to pay £1 for it on their site.
Hi,
what "Get data from an external config file stored on a server" means?
Do you load levels, logos, answers y texts from a remote server?
can you do some modifications to the app if we pay for that?
Regards.
@jvargas
Hi, currently the app just gets a few settings like whether to show ads & revmob interstitials, and to also download in-house adverts from the server.
But it could easily be extended to get levels, answers, clues etc.
Sure, I could make modifications for an extra charge, we'd just have to agree an hourly rate for the work.
Nick
Just two codes left to get it at the discounted price! Also look out for our 'Angry Birds Menu' template that will be released shortly.
@nick_sherman I bought the template but when I run it in Corona, nothing happens after it shows the Otter Studios splash screen.. after that it's just black. I do have the GGData library in the folder. Please advise!
@nick_sherman @jsdl
I just bought the template and i have the same problem as @jsdl
it doesnt show anything after the Otter studios logo screen
please help
thanks
Can you tell me which errors you are getting and what version of Corona you're running?
@nick_sherman
When i run the main.lua file on the simulator, the Otter studios logo screen appears and the screen turns blank (black screen) after that..
I am running the code on corona sdk (Build 2012.894)
Corona Version 2012.894 (2012.8.27)
Hi,
The error is because since build 894, Corona introduced two new APIs - display.pixelHeight and display.pixelWidth in order to deal with the iPhone 5.
Is there a reason you need to use this old build, as 970 is the last public release?
If you really don't want to update, replace the code at lines 63-64 in main.lua with:
1 2 3 4 5 | if display.pixelHeight ~= nil then if ( "iPhone" == system.getInfo( "model" ) ) and ( display.pixelHeight > 960 ) then _G.model = "I5"; end if (display.pixelHeight == 1024 or display.pixelHeight == 2048) then _G.model = "IP"; end end |
and line 303 with:
1 2 3 4 5 | local isTall = false if display.pixelHeight ~= nil then isTall = ( "iPhone" == system.getInfo( "model" ) ) and ( display.pixelHeight > 960 ) end |
Hey there,
I'm using the latest daily build and have the issue, I will try your code changes and see if that fixes it. :)
Thanks for the quick response!
@jsdl
I'm trying it now on the latest build and it seems to be ok - what error are you getting in the console when you try to run it?
Hey there, tried on latest build with no luck. I also tried making your code changes but still no luck :(
This is the console output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | 2013-02-16 08:40:46.150 Corona Simulator[365:707] Version: 2.0.0 2013-02-16 08:40:46.150 Corona Simulator[365:707] Build: 2013.1031 2013-02-16 08:40:46.154 Corona Simulator[365:707] The file sandbox for this project is located at the following folder: (/Users/jsdl/Library/Application Support/Corona Simulator/Template copy-27044E733146FF47C26A75E2BC82C9C5) 2013-02-16 08:40:46.532 Corona Simulator[365:707] WARNING: Disabling the idle timer reduces battery life on the device. Also, there is no timer on the simulator 2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: MixMode in audio library 2013-02-16 08:40:46.533 Corona Simulator[365:707] Unsupported key: AmbientMixMode in audio library 2013-02-16 08:40:46.534 Corona Simulator[365:707] Runtime error error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua': ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near '<' stack traceback: [C]: ? [C]: ? [C]: in function 'require' ?: in function 'require' ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk 2013-02-16 08:40:46.535 Corona Simulator[365:707] Runtime error: 2013-02-16 08:40:46.535 Corona Simulator[365:707] error loading module 'GGData' from file '/Users/jsdl/Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua': ...Desktop/In Progress/iPhone/Logo Quiz 1.0 iPhone/Template copy/GGData.lua:4: unexpected symbol near '<' stack traceback: [C]: ? [C]: ? [C]: in function 'require' ?: in function 'require' ...s/iPhone/Logo Quiz 1.0 iPhone/Template copy/main.lua:11: in main chunk |
I do have the GGData.lua in the template folder, but something must be wrong with it. I'm going to try downloading it again and will report back.
Aha - it's fixed now! I apparently had a bad GGData.lua file. The correct one that worked for me is at https://github.com/GlitchGames/GGData/blob/master/corona/GGData.lua
Thanks again :)



I would be interested.