CBResources

Posted by Caleb P, Posted on March 20, 2013, Last updated April 6, 2013

1 vote

After much work, CBResources has just been finished.

Includes a manual, reference, bragging rights, sample browser app, roadmap, info, and the old, outdated previous samples.

To run the sample app, you'll need to copy CBEffects into the CBResources root folder.

Edit Apr. 6: Supports Widget 2.0

Enjoy!

Caleb

Get it from Gymbyl

loadSoundLibrary: a quick way of structuring and loading your sound effects

Posted by BeyondtheTech, Posted on March 8, 2013

0 votes

If your code (and your build files) are getting a little discombobulated with all the sound effect files you have to load, this little code snippet can make loading sounds a lot easier with a lot less code.

As your development progresses, many of you might notice a growing list of sound files sitting in the same folder as your image files as well as your lua code, so having a long directory could get a little messy to sift through when you need to. This snippet also takes that into consideration and allows you to put it in a separate subfolder for a little more peace of mind.

Stackbuster: a Jawbreaker clone

Posted by BeyondtheTech, Posted on March 8, 2013

0 votes

I was asked to create a game like Jawbreaker from Windows, Windows Mobile and other devices. Here it is in its full glory. Does not need or use any assets, as everything is drawn using Corona's own graphics APIs.

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-----------------------------------------------------------------------------------------
--
-- stackbuster.lua
-- created by Raphael Salgado as BeyondtheTech
-- version 1.0 - November 19, 2011
-- version 1.1 - March 6, 2013
--
-----------------------------------------------------------------------------------------
 
-- hide the status bar

Simple Bubble Popper

Posted by TheRealTonyK, Posted on February 24, 2013, Last updated March 13, 2013

1 vote
GitHub URL: 
http://github.com/NightmaresWithin/Public/tree/master/Development/Games/CoronaSDK/BubblePopper

Bubble Popper for the CoronaSDK

This template was constructed to demonstrate many aspects of programming in lua for Corona. It is an updated version of some simple code I posted quite some time ago which helped many users get a start. This new version goes much further with graphics and the intent to show many different techniques that are not quickly identified when starting with Corona.

You will learn

How to implement object orientated design patterns in lua
"Class" instantiation
How to create event handlers for collision and touch

Jumping pony game

Posted by vova.sergeyev, Posted on February 8, 2013

0 votes
GitHub URL: 
https://github.com/vsergeyev/pony

Jumping pony game is demo project for lutsk.io meetup.

App use physics engine and touch events to move pony left or right.
Gravitation move pony bottom and it bounces from the grass.

It is a very easy example, targeted for the begginer Corona SDK developers.
Total code lines is about 20.

Video on Youtube

Enjoy!

Corona Tiled

Posted by no2games, Posted on January 31, 2013, Last updated April 9, 2013

1 vote
GitHub URL: 
https://github.com/superqix/CoronaTiled

Loads JSON saved map files from Tiled http://www.mapeditor.org/
Author: Michael Wilson / NO2 Games, Inc. - www.no2games.com
More updates in v0.4

SUPPORTED

JSON or LUA exported map files
Multiple Layers
Multiple Tilesets
Custom Tile shapes
Finding Objects by name
Setting Physics properties from the map editor
Object types (regular, polygon, line) that support physics properties
Uses Corona Image Maps and Image Map groups if you limit yourself to a single tileset image
Setting custom tile/layer/map properties
Margins and spacing

Example

NeonPong - Complete Pong Sample Game/Template

Posted by Caleb P, Posted on January 17, 2013, Last updated January 30, 2013

0 votes

I made a complete version of Pong for a demo/sample code example. I commented all of the code (heavily) and it wasn't all that complicated in the first place, so there should be no trouble with understanding it :)

There is a CPU, different difficulties, (easy, medium, hard, and endless), and it does collision checking and moving of the ball without physics.

It's also quite fun ;)

Side Scroller Game

Posted by Mark Falkland, Posted on December 28, 2012

0 votes

A side scroller game with Storyboard, Physics (collisions, gravity, forces) as well as Parallax Scrolling. Intended for beginners or people some a small to medium amount of coding experience.

Comes with a video tutorial (about 2hrs all up) that shows how to build the entire game. The video tutorial begins at:

http://www.youtube.com/watch?v=0GtUxdSeWzk&feature=youtu.be

Get the full graphics and lua files here:
http://www.mediafire.com/?tz4tizasm6ww4r8

Snippets: Samples, "Game", Editor

Posted by StarCrunch, Posted on October 21, 2012

2 votes
GitHub URL: 
https://github.com/ggcrunchy/corona-sdk-snippets

Hi.

This is another "a bunch of framework and example code" post. It includes several little snippets (a few of which I've previously posted here, individually), as I've been trying to consolidate some of my experiments which don't otherwise have much immediate use. In most cases it should be pretty obvious what these are doing, though for a few it's probably best to consult the readme.

SSKCorona

Posted by roaminggamer, Posted on October 16, 2012, Last updated February 5, 2013

16 votes
GitHub URL: 
https://github.com/roaminggamer/SSKCorona

What is SSKCorona?

The Super Starter Kit (SSK) for Corona SDK is a (currently alpha) collection of my own and other folks' code, art, sounds, and other assets packaged in an easy-to-use kit.
SSK contains three major components:
1. SSK Library - A collection of code, art, sounds, etc. which can be dropped into any project.
2. SSK Sampler - An application written using SSK to demonstrate SSK, Corona SDK, and Lua features.
3. SSK Game Framework - A ready made single- and multiplayer game framework using SSK and the storyboard framework.