Parental Gate

Posted by funkyvisions, Posted on September 26, 2013

GitHub URL: 

Implements Parental Gate functionality for Corona apps that want to be included in the App Store's KIDS section. It does this by showing a required age authorization dialog on startup that cannot be bypassed. Once the age has been selected it is persisted and the user will never be asked to answer the question again. The app can then use the age selected to show or hide various UI elements to conform to Apple’s guidelines about what is acceptable for a KIDS app.


Posted by funkyvisions, Posted on September 9, 2013

GitHub URL: 

Corona SDK example showing how to create and endless scroller type game. It does this by splitting up a spritesheet into multiple segments and scrolling them from right to left. As an old segment moves off the screen a new segment is created on the right.

See the video at: http://youtu.be/UZjt6b4k7Io


Posted by Caleb P, Posted on March 20, 2013, Last updated August 17, 2013

GitHub URL: 

CBResources complements CBEffects, containing valuable resources like samples, tutorials, the most recent versions of CBGadgets, and more. CBResources has now been melded into the CBEffects GitHub repository, so you can download it there.

Contribute to it's development, aid in the creation of the wiki, report bugs, or just download CBEffects to use at the GitHub page.



loadSoundLibrary: a quick way of structuring and loading your sound effects

Posted by BeyondtheTech, Posted on March 8, 2013

If your code (and your build files) are getting a little discombobulated with all the sound effect files you have to load, this little code snippet can make loading sounds a lot easier with a lot less code.

As your development progresses, many of you might notice a growing list of sound files sitting in the same folder as your image files as well as your lua code, so having a long directory could get a little messy to sift through when you need to. This snippet also takes that into consideration and allows you to put it in a separate subfolder for a little more peace of mind.

Stackbuster: a Jawbreaker clone

Posted by BeyondtheTech, Posted on March 8, 2013

I was asked to create a game like Jawbreaker from Windows, Windows Mobile and other devices. Here it is in its full glory. Does not need or use any assets, as everything is drawn using Corona's own graphics APIs.

-- stackbuster.lua
-- created by Raphael Salgado as BeyondtheTech
-- version 1.0 - November 19, 2011
-- version 1.1 - March 6, 2013
-- hide the status bar

Simple Bubble Popper

Posted by TheRealTonyK, Posted on February 24, 2013, Last updated March 13, 2013

GitHub URL: 

Bubble Popper for the CoronaSDK

This template was constructed to demonstrate many aspects of programming in lua for Corona. It is an updated version of some simple code I posted quite some time ago which helped many users get a start. This new version goes much further with graphics and the intent to show many different techniques that are not quickly identified when starting with Corona.

You will learn

How to implement object orientated design patterns in lua
"Class" instantiation
How to create event handlers for collision and touch

Jumping pony game

Posted by vova.sergeyev, Posted on February 8, 2013

GitHub URL: 

Jumping pony game is demo project for lutsk.io meetup.

App use physics engine and touch events to move pony left or right.
Gravitation move pony bottom and it bounces from the grass.

It is a very easy example, targeted for the begginer Corona SDK developers.
Total code lines is about 20.

Video on Youtube


Corona Tiled

Posted by no2games, Posted on January 31, 2013, Last updated April 9, 2013

GitHub URL: 

Loads JSON saved map files from Tiled http://www.mapeditor.org/
Author: Michael Wilson / NO2 Games, Inc. - www.no2games.com
More updates in v0.4


JSON or LUA exported map files
Multiple Layers
Multiple Tilesets
Custom Tile shapes
Finding Objects by name
Setting Physics properties from the map editor
Object types (regular, polygon, line) that support physics properties
Uses Corona Image Maps and Image Map groups if you limit yourself to a single tileset image
Setting custom tile/layer/map properties
Margins and spacing


NeonPong - Complete Pong Sample Game/Template

Posted by Caleb P, Posted on January 17, 2013, Last updated January 30, 2013

I made a complete version of Pong for a demo/sample code example. I commented all of the code (heavily) and it wasn't all that complicated in the first place, so there should be no trouble with understanding it :)

There is a CPU, different difficulties, (easy, medium, hard, and endless), and it does collision checking and moving of the ball without physics.

It's also quite fun ;)

Side Scroller Game

Posted by Mark Falkland, Posted on December 28, 2012

A side scroller game with Storyboard, Physics (collisions, gravity, forces) as well as Parallax Scrolling. Intended for beginners or people some a small to medium amount of coding experience.

Comes with a video tutorial (about 2hrs all up) that shows how to build the entire game. The video tutorial begins at:


Get the full graphics and lua files here: